Time flies! GDC 2011 is only weeks away. We're gearing up for the Level Design in a Day Tutorial, which will take a similar format to last year, where each presenter will cover a topic in detail, as well a handful of Q&A type sessions throughout the day. I'll be talking about the unique level design problems presented by Open World games, and how we try to tackle them at Bethesda Games Studio. Got any questions you'd like answered on the topic? Drop me a line or leave a comment!
Speaking of work: I couldn't be more excited that we've finally announced The Elder Scrolls V: Skyrim. We've been plugging away at this game for some time, and it's a pleasure to at last begin sharing it with the world. The Game Informer site will be doling out details all month long, including this video feature where Todd takes you on a tour of the new office space we moved into early last year, as well as showing a bit of our company kitchen and Muay Thai sessions in the new gym. What can I say? I work at a great place.
Here's to an exciting 2011 - year of the dragon!