Saturday, August 04, 2012

Quakecon 2012 Modding Panel

I had the opportunity to speak at QuakeCon 2012 this year as part of a panel with some of my favorite people - Nick Breckon, our community manager at Bethesda, as well as Matt Scott and Chet Faliszek from Valve.  We were there to talk about modding, a topic near to my heart and very much a part of the studio culture at Bethesda as well as Valve.  Be sure to check out some of the other, excellent panels over at the QuakeCon youtube channel.

1 comment:

Jim Lawrence said...

I have to thank you for the Creation Kit, and the Steam Workshop, and all the work you did for the modders. I have, since I was very very young, wanted to create games. I won't go into details, but I had a medical condition that didn't get diagnosed until after college was no longer a viable option to me. I was sorta lost in how I was going to be able to continue doing what I love, and I guess what I'm really trying to say is: Thank you for giving me my dream back.

I have made a few mods for Skyrim and between the Nexus and the Workshop, several thousand people have downloaded my mods and played through the dungeons I've built, or used my silly little creature mod that I came up with. A few thousand is huge to me...I went from thinking what I loved was beyond my reach to going "Hey, this is not just something I know am meant to do, it is something I CAN do".

I know I still have a lot of work to do before I can get into the industry at a place like Bethesda,(I used my mod, The Dead Bee Scrolls on my application there) but the experience of the CK has gotten me into things like Unity, and has given me a path that I know that I can take. I cannot thank you enough for the opportunity your company gave me, just by putting the CK out there.