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Thursday, October 04, 2012

Motivating Players - FIEA Remix

I was recently invited to speak at FIEA, a graduate-level game development school in Orlando.

The talk I gave was an update of my 2011 contribution to GDC's Level Design in a Day, "Motivating Players in Open Games".  Skyrim has come out since that talk was originally given, so I was able to add some examples taken directly from the game.

Here's the video and slides - enjoy!


1 comment:

  1. Amazing. This is one of the best presentations I've seen in ages (and I've been hitting the GDC Vault HARD!). :)

    Really enjoyed this, and found it super useful thinking about my own old-school 2D tile based RPG. Thanks!

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