Joel Burgess
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Sunday, June 03, 2018
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Joel Burgess joel-at-joelburgess.com Soft Rains , Studio Head current Co-founded a team of veteran developers from major AAA...
Monday, July 07, 2014
GDC 2014 Transcript: The Iterative Level Design Process Used to Ship Fallout 3 and Skyrim
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Originally presented at GDC 2014 as part of Level Design in a Day Slides available on Slideshare Full audio/video available on the GDC ...
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Friday, April 19, 2013
Skyrim's Modular Level Design - GDC 2013 Transcript
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Skyrim’s Modular Approach to Level Design Originally presented @ Level Design in a Day, GDC 2013 Co-Authored and Co-Presented w/Nate Pu...
33 comments:
Tuesday, March 19, 2013
Gamasutra Feature - LDiaD Roundtable
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Myself and a few of the other gents involved with the 2013 Level Design in a Day Bootcamp were recently asked to answer a few questions fro...
Thursday, October 04, 2012
Motivating Players - FIEA Remix
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I was recently invited to speak at FIEA , a graduate-level game development school in Orlando. The talk I gave was an update of my 2011 co...
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