Monday, July 07, 2014
GDC 2014 Transcript: The Iterative Level Design Process Used to Ship Fallout 3 and Skyrim
Originally presented at GDC 2014 as part of Level Design in a Day Slides available on Slideshare Full audio/video available on the GDC ...
Friday, April 19, 2013
Skyrim's Modular Level Design - GDC 2013 Transcript
Skyrim’s Modular Approach to Level Design Originally presented @ Level Design in a Day, GDC 2013 Co-Authored and Co-Presented w/Nate Pu...
Tuesday, March 19, 2013
Gamasutra Feature - LDiaD Roundtable
Myself and a few of the other gents involved with the 2013 Level Design in a Day Bootcamp were recently asked to answer a few questions fro...
Thursday, October 04, 2012
Motivating Players - FIEA Remix
I was recently invited to speak at FIEA , a graduate-level game development school in Orlando. The talk I gave was an update of my 2011 co...
Saturday, August 04, 2012
Quakecon 2012 Modding Panel
I had the opportunity to speak at QuakeCon 2012 this year as part of a panel with some of my favorite people - Nick Breckon, our community ...
Friday, June 29, 2012
NaGaDeMo2012: My Experience
June 2012 marked the first National Game Development Month - aka NaGaDeMo . The idea was to take the energy and interest behind the vario...
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