Myself and a few of the other gents involved with the 2013 Level Design in a Day Bootcamp were recently asked to answer a few questions from members of the public. We happily obliged.
You can check out the full, roundtable-style feature over at Gamasutra. Topics discussed include designer workflow, player guidance, and the role of the level designer on past and future teams. Got more questions for the group? Hit us up on twitter and we'll see what we can do.
Speaking of which - we're just a week out from GDC! Hope to see you there - but if you can't make it, stay tuned to this space. I'll be posting the slides for my session this year, which is focused on the modular, kit-based approach to level design we have embrace for many years at Bethesda.