Showing posts with label Transcripts. Show all posts
Showing posts with label Transcripts. Show all posts

Friday, April 19, 2013

Skyrim's Modular Level Design - GDC 2013 Transcript


Skyrim’s Modular Approach to Level Design

Originally presented @ Level Design in a Day, GDC 2013
Co-Authored and Co-Presented w/Nate Purkeypile
Slides available here.


While many developers understand the basic concepts behind a modular system, and some have dabbled in it for a project or two, very few have made a career out of it.  That’s exactly what Nate and I have done, however.  Our current project will be our fifth together in the near-decade we have known and worked with each other.  Every one of these projects has taken this kit-based approach, including those we worked on before joining Bethesda.


We recently realized that there are many unspoken understandings we and our colleagues share; expectations and assumptions taken for granted as part of our process. We've struggled to explain ourselves in detail for new artists and designers who had joined our team.  This talk was a way for us to explore and articulate this accumulated knowledge.

To understand our approach, it’s useful to know where we’re coming from as developers, and where Bethesda Game Studios is coming from as a whole.

Thursday, March 22, 2012

GDC 2012 Transcript: Pursuing Elegance - Simplicity, Complexity, and Finding your Creative Process.

As with last year, I jotted down a transcript of my talk on the flight to San Francisco for GDC.  The conference doesn't record video of tutorials - which our session technically is - so I like posting these for those would want to refer to the talk.

Slides are available at slideshare if you'd like the raw powerpoint - but there are no speaker notes, so I recommend reading this transcript if you'd like to get a more complete impression of the topic.

Thanks for reading, and let me know if you have any comments of questions.