The talk I gave was an update of my 2011 contribution to GDC's Level Design in a Day, "Motivating Players in Open Games". Skyrim has come out since that talk was originally given, so I was able to add some examples taken directly from the game.
Here's the video and slides - enjoy!
1 comment:
Amazing. This is one of the best presentations I've seen in ages (and I've been hitting the GDC Vault HARD!). :)
Really enjoyed this, and found it super useful thinking about my own old-school 2D tile based RPG. Thanks!
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